This is done by most people via UI interaction, but you can do it in world space via raycasting at Gameobjects with colliders too. It's actually very powerful because you can call custom public functions on any gameobject. I created a new project just to figure all this out last night, with out knowing any of this and just watched lots of tutorials, but eventually I got the hang of it at around 5:30 am.
There are no real world useful examples of how to use it and there is just buckets of older depricated stuff that used to be there but now just makes searching for answers for 'todays' unity input stuff impossible. There is no simple explanation of what the hell the thing is designed to do, or why its there, or what it replaced. But it also seems to overlap or conflict with with the input class or event system or both.Īlso this module thingy works nothing like other unity systems & you have to do the c# equivilant of standing on one leg while whistling the national anthem to use the thing. I also want a bunch of other similar input stuff that 'seems' to relate to this 'stanalone input module' thing (that name is far too long UT). So, I want to have a situation based mouse/pointer that gives the user feed back on what they can & can't do in various situations. Sit rep: Confused about the right way to handle user input 'stuff' in unity de jour (its nearly June in 2017 if that helps because god knows the answers are going to be different next year). The more ranty version I stabbed out of my keyboard earlier:
I am confused about which does what among the Input class the baseInput class the standalone input module and event system & could use some simple explanations to compartmentalise these apparenlty seperate entities that I can remember & apply usefully. Please provide examples of where standaloneinputmodule should not be used (in relation to input or event system)Ĥ. Please provide examples of how to use standaloneinputmodule.ģ. The standAloneInputmodule - What is it for & why?Ģ. TL/DR /Just questions for people who don't want to read a rant (understandable):ġ.